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You want to have an Nvidia GPU, but Intel may work too. It uses a hybrid of OpenGL and Direct3D 11, and it's only tested with Microsoft's WMR OpenXR runtime.I've updated the game to better accommodate its ultra-wide display. And the others aren't known if they do or don't. Update: Because this app is 32-bit (x86) some VR sets aren't working with it.VR mode is seated with a game controller, no hand controls. You need to follow these instructions carefully with VR sets. I want to really give this one the attention it surely deserves. It's amazing these games could come out in the stretch of three years, but you can see they were rushed, their staff would put any speed-runners to shame. The middle sibling is the focus of this project. It was a nonstop adventure from beginning to end without any loading screens. Its sequel came out in 1995, still a year before better known games like Quake and Thief. The first King's Field in 1994 was the first full 3D, first-person game. This project's subject matter is a PlayStation game, so it doesn't quite live up to all that Sword of Moonlight is capable of. There are links in one of the devlogs here if you're interested, and in my profile. On my website there's a version of it that I've improved far beyond the original edition. I think most of the copies ended up in a warehouse on From Software's lot that's still there, although during COVID lock-down its order form was taken offline. It was boutique software, not sold like everyday games. Sword of Moonlight originally appeared for Windows 95 either in late 1999 or early 2000. The Sword of Moonlight and King's Field (STORY) I'm going to try to provide all of the information you need to play it right here, even though perhaps if I had game manuals (I don't) it would be better to link them in. I'm streamlining this page to just an introduction and essentials. The rest of the game will be added in the same way, little by little. So far it's 2 years hence and a PC VR demonstration, and a second zone that's partially complete to explore have been added to the mix.
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This game app demonstrates my ongoing project to use Sword of Moonlight: KING'S FIELD Making Tool to preserve the classic PlayStation game King's Field II ( 's_Field_II) that are both properties of From Software ( this project includes unauthorized use of copyrighted materials, including a music file from the game's soundtrack-so I don't know if this fits into the itch.io guidelines however the former software is RPG Making software, specifically for making retail King's Field games, that comes with a new edition of King's Field, that is the forerunner to King's Field II.Ģ022: I published this page in 2020 to hit the 25th anniversary of King's Field II, and I'll be doing good if I complete it by Sword of Moonlight's 25th.
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