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Any human you reel in is devoured in two writhing bites - unlike the Alien, the creature only has a jaw when it needs one - your body swelling and deforming as the victim's biomass becomes your own. Screams fill the air as you ricochet around the room, a squirming knot of tentacles snapping wetly in all directions, grabbing onto surfaces and bodies at random. A 2D pixelart game from the aptly titled Phobia Studio, it begins with you exploding from a vacuum tube deep in the bowels of a mysterious laboratory. It's to Carrion's great credit, then, that the monster it turns you into is so aggressively inhuman, though I'm not sure the game's wider design quite delivers on its abhorrence. Availability: Out today on Switch, PC and Xbox One.You Are The Monster, goes the premise, but does that really mean anything beyond a squelchy skinjob, wrapped around the same old anthropocentric understanding of the world and what it means to act and thrive within it? Even the Alien, horror's apex killer, rarely seems that alien when you slip inside its head in Alien vs Predator, nimble and deadly yet reassuringly bipedal, a pack hunter with binocular vision and the usual appendages. It's a pitfall many so-called "reverse-horror" games tumble into.
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A squirming body horror labyrinth whose mix of ability-gating and backtracking slightly cramps its matchless creature design.ĭiscussing the creature design in his gruesome 1982 adaptation of The Thing - a movie which, incidentally, opens with Kurt Russell losing his shit over a computer game - John Carpenter once observed that "I didn't want to end up with a guy in a suit".
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